The list does not appear in alphabetical order, but rather grouped in sections such as tile types, and the definitions for the terms for the list at the end of a battle.
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+ Runes - magical items that give you special powers. They are equipped on weapons and armor.
+ Sockets - these are the slots where runes can be equipped.
+ Armor - the clothes the character wears when going into battle.
+ Weapon - the means by which you will attack.
+ Potions - boosts available at the start of any fight.
+ Spell Tile - glowing tiles that, when matched, create an awesome elemental spell.
+ Convert Tile - special tiles that convert whole rows and/or columns to the same element.
+ Abilities - supplemental magical stats or spells you get from equipping runes.
+ Active Ability - abilities that are charged by matching tiles and must be triggered in combat to use.
+ Passive Ability - abilities that are always active, such as increased attack power, or a chance for extra moves each turn.
+ Ability Tiers - the three levels of intensity that can be unlocked for active runes.
+ Haste Potion - gives the player extra moves at the start of a fight.
+ Convert Potion - spawns convert tiles prior to the start of a fight.
+ Enchant Potion - spawns spell tiles prior to the start of a fight.
+ Critical Chance - a percentage chance that an attack on an enemy will deal extra damage.
+ Extra Move - gives the player an extra move before their turn ends.
+ Drain - the power to partially drain the life of an enemy and add it to yours.
+ Poison - when an enemy is poisoned , each move you make will deal additional damage to your enemy. It wears off over time.
+ Stun - stunning an enemy will slow them down, giving you extra moves.
+ EXP Points - experience points. You can level up by filling up you EXP point gauge.
+ Rune Points - experience points especially for runes. Level up your runes to increase their potency.
+ Collected Coins - the number of coins earned by making coin matches during fights.
+ Victory Coins - additional coins awarded when beating an enemy. You get extra for the first time you defeat each monster.