Levels are a part of SpellFall from the beginning of the game.
When the game begins the player's level is Level 1, and represents the level the hero in the game is.
Players can level up his/her hero from gaining experience from battling enemies.
The Daily Rewards sometimes grant experience as well which goes towards leveling the hero.
As the hero gains more level the health, attack, and defense also increases.
Levels also affect the enemies and creatures in SpellFall.
The higher the level, the more health, attack, and defense the creature has than a lower level counterpart of itself.
Level Statistics
Below is a table for the "base" health, attack, and defense for the hero without any enhancements from weapons, armor, and runes.
Since it is not possible to not hold a weapon and not wear armor in the game the information will be recorded with the items the player has when beginning the game.
- Gray level rarity Walking Staff - 2 Bonus
- Gray level rarity Simple Clothes - 2 Bonus
Notes
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