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Runes

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Active Runes Passive Runes


Runes are magical items in SpellFall.

Runes have special powers to help the player during battles.

Runes have three tiers, the initial one (level one) when the rune is purchased or obtained, and two others (level two and level three) by leveling the rune through battle and earning rune points.

Runes can be equipped to weapons and armor while in the Inventory if the player has open sockets. Likewise, the player can unequip runes while in the Inventory.

Runes may be available from purchase with gold in the Store when available. Sometime runes may appear in Mystery Boxes.

Some runes are able to be purchased through the Buying Stuff Menu.

There are two types of runes; active runes and passive runes.

Active runes when equipped can be charged by the specific elemental tile the rune requires to charge. When fully charged the icon located at the bottom-right of the screen will glow and the player can use the ability.

The player can equip more than one active rune at a time, but only one can be charged at a time. Active runes can be cycled during the battle on the bottom-left of the screen.

Passive runes have powers which can increase the chance for special bonuses. Depending on the passive rune the ability may increase the chance to gain an extra move or critical hit. Other passive runes may boost the hero's stats.


Active Runes Edit

Active Runes
Heal Poison Stun Toxin Rejuvenate
Heal
Poison
Stun
Toxin
Rejuvenate
Transmute Water Transmute Plant Transmute Cold Transmute Fire Transmute Energy
TransmuteWater
TransmutePlant
TransmuteCold
TransmuteFire
TransmuteEnergy
Weaken To Water Weaken To Plant Weaken To Cold Weaken To Fire Weaken To Energy
WeakenToWater
WeakenToPlant
WeakenToFire
WeakenToEnergy
Shuffle Enchant
Shuffle
Enchant


Passive Runes Edit

Passive Runes
Attack Boost Critical Boost Defense Boost Steal Life Extra Move Chance Ability Charge
AttackBoost
CriticalBoost
DefenseBoost
StealLife
ExtraMoveChance
AbilityCharge
Attack Boost 2 Critical Boost 2 Defense Boost 2 Steal Life 2 Extra Move Chance 2 Ability Charge 2
AttackBoost2
CriticalBoost2
DefenseBoost2
StealLife2
ExtraMoveChance2
AbilityCharge2
Attack Boost 3 Critical Boost 3 Defense Boost 3 Steal Life 3 Extra Move Chance 3 Ability Charge 3
AttackBoost3
CriticalBoost3
DefenseBoost3
StealLife3
ExtraMoveChance3
AbilityCharge3
Water Mastery Plant Mastery Cold Mastery Fire Mastery Energy Mastery
WaterMastery
PlantMastery
ColdMastery
FireMastery
EnergyMastery


GalleryEdit


NotesEdit



SpellFall World Map Areas Creatures Armor Weapons Runes Battles FAQ Friends

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